The voice acting, despite a lot of it being delivered in whispers, was always clear to hear and conveyed real gravitas. The heavy bass and depth of sound for big explosions were the most satisfying of all. Whether it’s the roar of helicopters and missiles flying overhead, bullets zinging off nearby structures, or the clatter of a gun bolt on an automatic weapon, the sound is intoxicating in its superb realism and effect. With so many varied locations it is difficult to single out any particular level as being the best, but if I had to choose, the Amsterdam level, where you meet a familiar face in a coffee shop, was a showcase for just how photorealistic graphics have become.Īdded to this graphical feast was an audio treat. The cinematics had me squinting at the screen trying to determine whether it was a computer-generated scene or live-action. ![]() This was even more impressive considering the gorgeous graphical detail, artwork and particle effects on display. Even playing on the humble Xbox Series S, the game ran smoothly with no technical issues at all. However, because the game had a huge variety in its gameplay and off-the-scale production values, I kept pushing through these minor irritations to see what delights the next level would deliver. I don’t mind dying if it feels fair, but I felt hampered by inadequate AI and an obtuse spawn system. After failing in one attempt to blow the tank up, I respawned right in front of the tank again with its barrel pointing straight at me. The most egregious mission tasked me with blowing up a tank. Not that my “elite soldier” teammates would have been any help, as they couldn’t hit a barn door with a bazooka. In another section, I’d walk into a room with my AI teammate going left, and I would go right, only to find the enemy ran straight past my teammate making a beeline for me. Other campaign irritants were using up all my sniper rifle ammo just before a checkpoint, after which I was required to snipe people with no ammo pickups. ![]() What could have been a campaign highlight is just frustrating. The mission has you driving a vehicle whilst dodging mines, while at the same time also requiring you to lean out the window to shoot, but doing so means you lose control of the vehicle. Modern Warfare 2 tries its own take on this, but the execution doesn’t live up to the premise. If you have played the Uncharted games, you would be familiar with the exciting convoy hopping levels. ![]() Unfortunately, one or two levels drag the overall experience down with poor execution. There was even one level that felt similar to The Last of Us, where you had to traverse from one side of town to the other, crafting materials along the way, and hoping not to get spotted. You will experience levels featuring sniping, gunship overwatch, boss fights, and everything else in between. At times it felt like it had the intrigue of a Jason Bourne spy film mixed with the bombastic explosiveness of a Michael Bay movie. It’s a global thriller telling the story of an elite group of soldiers tracking down missing nuclear missiles before they fall into the wrong hands, and the presentation is absolutely stunning. The actual story was one of the more engaging I’ve played recently. This adds to the excitement of the experience, as you never know what sort of gameplay you will get from one mission to the next. It tries very hard to make this a thrilling experience, taking you on a globetrotting journey where each level has its own thematic influences. ![]() Unfortunately, I just didn’t get that with Modern Warfare 2. As someone who has played the majority of the campaigns, I tend to go in with low expectations and come out feeling like I’ve just been on one hell of a ride. The single-player experience still has its own core fans, and I know many gamers who buy the game simply for the solo experience itself, but it’s rarely the star of the show. As a veteran Call of Duty player, how does the 2022 instalment of the legendary franchise fare now that it has finally reached our consoles and PCs? The Campaignįor many, the single-player campaign of Call of Duty is considered an aperitif to the multiplayer main course. Nothing polarises the gaming community quite like when the latest version of Call of Duty arrives.
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